T-Spin+ Assembly Guide

Introduction:
With more and more people customizing their fightsticks, drop-in accessories have been a way for people to try alternate setups without the price of a full fightstick.
T-spins are 7 Tetrimino Shaped WASD Drop-ins that can be mixed and matched to make unique fightstick layouts

1. Gather all your components
First things first, gather all of the components together;
-- one(1) JST XH to PH 5Pin cable. or one(1) JST PH 5Pin cable with stripped ends if you have a screw-down fightstick PCB.
-- four(4) MX style Switches
-- one(1) T-spin PCB
-- one(1) paperclip (not pictured)
-- one(1) JST XH female housing
-- 3d printed Housing consisting of:
-- one(1) top
-- one(1) bottom
-- one(1) nut
-- four(4) keycaps

2. Identify your pin order
Before you arrange your wires for the T-spin+ harness, you want to identify the pin layout that your fightstick PCB uses for its directional inputs. For example; a Brook PCB is clearly labeled with GND, Right, Left, Up, Down

This is the Stock PCB of a Mayflash.
Unfortunately, the pins are not labeled. For an instance like this, you will need to plug your fightstick/board into a computer to test (We have previously tested many PCBs and documented their wiring order in the reference chart below)

If using the reference chart, insert the ground (black) wire in the same position as the picture insert.
Then insert the corresponding wires into the appropriate position to complete the harness. Here is the full doc for reference.

If your fightstick is not on the chart, you will need to identify ground; it will be one of the outer pins of the connector.
Have the 'Properties' window for controllers open for reference. Connect your fightstick to the PC. Unplug the joystick lever from the connector on the fightstick PCB; then, using the same connector, use a paperclip to touch one of the outer pins and the middle pin. If the red dot moves on the 'Properties' window (or if the '+' moves in the 'Axis' box) then the outer pin you tested is ground, and the middle pin corresponds to the direction that moved. If there was no movement, try the opposite outer pin.
Once you have identified ground, test the remaining pins with the paperclip to label the corresponding directions.
After labeling the directions, match them to the switch numbers on the T-spin+ PCB.

Insert the corresponding wires into the matching holes of the white housing. If you make a mistake, use the paperclip to depress the exposed metal tab to remove the wire.

3. Assembling the T-spin+
With the hot-swap sockets, insert the MX switch's center stem as a guide, fit the switch's pins through the hot-swap sockets, then press down firmly on the switch.
Note: The switches will sit in the same position on the PCB, but in the opposite orientation. Repeat for the other switches.
Here is a diagram of the process. the switches and the pcb should sandwich the housing together.

With the switches mounted to the housing, first insert the PCB into the housing.Leave the white connector exposed on the bottom of the unit.
Secondly, connect the wiring harness to the PCB, then feed the other end through the opening on the base. Press firmly to secure the base.
Lastly, attach the keycaps to the switches.

(note on troubleshooting while assembling) the circled pads are for soldering only, rotate your switches 180 degrees so that they go into the plastic hotswap socket as described previously.

You can now install the T-spin from the top of the fightstick. Insert the harness and stem through the lever hole, then pass them through the nut. Adjust the T-spin angle to your liking, then tighten the nut within the body of the fightstick.
Connect the harness to the fightstick PCB.
